Camo
March 04, 2012 at 9:06am
I have always wore the Real tree AP which has IMO the best all around blend of colors for deer hunting.
I'll try to find the article but there is a company researching digi camo for the military, that showed how a consistent pattern and size may blend in well up close but at a distance tends to stand out as a blob. What this company was doing, was blending digital patterns of different sizes together in one suit to make the suit blend in at every distance.
This is the reasoning behind Scent Lok's Vertigo pattern. Their first presentation to the market was Vertigo with large white patches. IMO...there was too much white on the suit for Southern State hunters. White is the alarm color deer use. White ears, flagging of the white tail. For this reason I stayed away from Vertigo.
Then Scent Lok introduced Vertigo Grey. IMO they were starting to get it right but, I still wasn't sold on the color pattern. Now they have Vertigo Tan. I will be wearing Vertigo Tan this coming deer/Turkey season and we'll see how it does. In theory it should be superior to patterns of the past!
Bottom line IMO Real tree AP is hard to beat....I'll let you know if they've been beaten by Vertigo Tan after next year!
What is Vertigo?
Whitetails and other big game use a combination of peripheral vision, keen noses and sharp hearing to assess danger at all levels. Irregular shapes such as the human outline, often cause deer to sharply focus on them, especially when contrasted against a light sky background. Add to that, traditional camouflage, though excellent at up-close distances, creates a dark 'blob' shape as distances increase.
The Vertigo camo system combats these challenges in the field providing visual concealment. Vertigo is a design concept that brings the normal, high-contrast lines from the outer silhouette to well inside the body lines and helps the hunter's body blend naturally into the field of view. Simply put, Vertigo camo virtually destroys the human silhouette.
We achieved this design through strategic placement of large, highly-contrasting shapes in the positive and negative regions of the garment. These high contrasting elements virtually eliminate the game's opportunity to 'connect the dots' and distinguish a human form.
Secondly, we realized that not every hunters' terrain and conditions are the same. Because of this, we developed two color choices that effectively allow users to make smart choices when it comes to their gear. Vertigo Tan allows hunters to better utilize ground positions or early season hunting conditions, while Vertigo Grey is excellent for stand hunting and mid-season conditions. Either way, the tonal effect and high contrast macro-pattern are equally present, allowing for maximum effectiveness in both versions.